7 DAYS TO DIE V3.0
Générateur de SandboxCode 7 Days to Die
Créez et modifiez le SandboxCode de votre serveur 7 Days to Die V3.0 directement dans le navigateur. Réglez les 150 paramètres sandbox : difficulté, loot, blood moon et bien plus, puis copiez le code dans serverconfig.xml. Sans inscription, tout tourne en local.
Votre SandboxCode
0 modifiés par rapport aux valeurs par défaut
ALigne serverconfig.xml
<property name="SandboxCode" value="A" />Collez ceci dans serverconfig.xml. Un code réduit à "A" signifie que tous les paramètres sont sur leur valeur par défaut.
Partir d'un preset
Les 17 presets V3.0 intégrés. Choisissez-en un, puis affinez chaque option. Le nombre de crânes correspond à la note de difficulté du jeu.
Presets de difficulté
Presets thématiques officiels
Damage dealt by the player with bows, firearms, and other ranged weapons.
Damage dealt by the player with melee weapons and tools.
How much damage players deal to terrain.
Multiplier applied to headshot damage players deal to entities.
How much damage the player receives from all sources.
Adjusts player movement speed while walking.
Adjusts player movement speed while running.
Adjusts player movement speed while crouching.
Modifies player jump height.
Controls the rate stamina regenerates. Values are approximate.
Stamina cost for actions like running, jumping, and attacking. Values are approximate.
Multiplier applied to all experience gained.
Hide or show the XP bar and XP pop-up on screen.
Determines whether health and stamina increase per level.
Adjusts how many levels are required to earn skill points.
Controls how many skill points are gained when skill points are awarded.
Determines the death penalty applied after death. None = No penalty. XP Only = Classic XP loss. Injured = Some debuffs persist and food/water is reset to 50% on respawn. Permanent Death = Character reset.
Sets which items are considered for loss on death. All = All items. Toolbelt = Only toolbelt items. Backpack = Only backpack items. Equipment = Worn armor and clothing. Carried Only = Items from toolbelt and backpack.
Sets the number of random items lost on death.
Sets whether items degrade on death. None = no loss. Durability = Reduces an amount of current durability, which can be repaired. Max Durability = Reduces maximum durability, lowering the repair cap. Both = Items lose both current and maximum durability.
When Death Degradation is enabled, this setting determines the percentage of durability lost on death.
Which items are dropped on death. Nothing = Drop nothing. Everything = Drop both backpack and toolbelt. Toolbelt = Drop items on toolbelt. Backpack = Drop items in the backpack. Delete All = Delete all items.
Which items are dropped on quit. Nothing = Drop nothing. Everything = Drop both backpack and toolbelt. Toolbelt = Drop items on toolbelt. Backpack = Drop items in the backpack.
Adjusts how quickly infections progress.
If enabled, new players spawn with the beginner protection buff.
Controls the number of encumbered backpack slots. Values are Disabled (no encumbrance) to Full (maximum encumbrance). Default uses XML config values.
Chance of jars returned from consuming items.
Comment fonctionne le SandboxCode
7 Days to Die V3.0 a remplacé la longue liste de propriétés sandbox individuelles par un seul code court. Voici comment l'utiliser.
- 1
Choisissez vos paramètres dans les onglets ci-dessus. Seuls les paramètres que vous modifiez sont inscrits dans le code, ce qui le garde court.
- 2
Copiez le code généré, ou la ligne serverconfig.xml complète.
- 3
Ouvrez le serverconfig.xml de votre serveur et donnez à la propriété SandboxCode la valeur de votre code.
- 4
Enregistrez, puis démarrez ou redémarrez le serveur. Pour ajuster plus tard, recollez votre code ci-dessus et continuez à l'éditer.
Migrer depuis un serverconfig.xml antérieur à la 3.0
La V3.0 a retiré une trentaine de propriétés de gameplay de serverconfig.xml. Toutes se trouvent désormais dans le Sandbox Code. Repérez votre ancien paramètre ci-dessous, réglez-le dans le générateur plus haut et copiez le nouveau code.
| Propriété supprimée | Se trouve maintenant dans |
|---|---|
GameDifficulty | Découpée en options plus fines dans ce générateur (dégâts infligés et subis, Max Enemy Tier, etc.), auxquelles s'ajoutent les presets en jeu. |
XPMultiplier | XP MultiplierPlayer |
BlockDamagePlayer | Block DamagePlayer |
BlockDamageAI | Enemy Block DamageEntities |
BlockDamageAIBM | BM Block DamageEntities |
DayNightLength | 24 Hour CycleWorld |
DayLightLength | Daylight LengthWorld |
DeathPenalty | Death PenaltyPlayer |
DropOnDeath | Drop On DeathPlayer |
DropOnQuit | Drop On QuitPlayer |
JarRefund | Jar RefundPlayer |
BiomeProgression | Biome ProgressionWorld |
StormFreq | Storm FrequencyWorld |
EnemySpawnMode | Enemy SpawningEntities |
EnemyDifficulty | Max Enemy TierEntities |
ZombieFeralSense | Zombie Feral SenseEntities |
ZombieMove | Zombie Day SpeedEntities |
ZombieMoveNight | Zombie Night SpeedEntities |
ZombieFeralMove | Zombie Feral SpeedEntities |
ZombieBMMove | Zombie BM SpeedEntities |
AISmellMode | AI Smell ModeEntities |
BloodMoonFrequency | Blood Moon FrequencyWorld |
BloodMoonRange | Blood Moon RangeWorld |
BloodMoonWarning | Blood Moon WarningWorld |
BloodMoonEnemyCount | Blood Moon CountWorld |
LootAbundance | Global Loot AbundanceResources |
LootRespawnDays | Loot Respawn DaysResources |
AirDropFrequency | Air DropsWorld |
AirDropMarker | Mark Air DropsWorld |
QuestProgressionDailyLimit | Quests Per DayTasks |